Coming soon!
Please RENAME YOUR .PEX FILES TO .TXT with the latest version to ensure publishing fidelity.
IcoParticlesManagerExample.cs
// The variable for setting the Particle Designer exported effect file public Object source; // The boolean to set looping of the effect to true or false public bool loop; // The delay between effect loops public int loopDelay;
IcoParticles.cs
// // Set effect to default example // effect: The ParticleDesigner .pex object // private void SetEffect(string effect) // // Set material texture in IcoMaterials script // texture: The texture to use as a particle // private void SetTexture(string texture) // // Set looping to true or false in IcoParticles script // looping: Whether or not to loop the effect // private void SetLoop(bool looping) // // Set looping delay in IcoParticles script // delay: The delay between effect loops (if enabled) // private void SetLoopDelay(int delay)
Icochat is super easy to use – just follow these steps:
1. Import the asset into your project from the asset store
2. Select ‘Icochat’ from the ‘Window’ dropdown menu
3. You’ll start logged in as a guest (log out if you’d like to change your name and then connect)
4. Click a room name on the left hand side of the chat to join!
IcoGUI – iOS is super easy to use – just follow these steps:
- Import the asset into your project from the asset store
- Select the ‘IcoGUI_iOS’ folder from the project view
- Inside are:
Atlases – HD and retina atlases. Retina compatibility may vary
Fonts – Fonts used. Replace these as appropriate
Library – All of the raw assets used (.psd, .png)
Scenes – An example scene. GO HERE TO SEE IT WORKING
Scripts – Scripts used in the example for functionality.
Coming soon!